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Art Test - Mass Virtual

I was allowed an opportunity to complete an art test from a company called, Mass Virtual Inc. My task was to model, texture, and render this prop within three days. The purpose of this model is to have it game-ready. This piece had its challenges even though it did not look complex. It was made in Maya and brought to Substance Painter for texturing. I rendered the images in Iray but decided to bring the asset to Unreal Engine 5.3. I also utilized Quixel Megascan to create an environment around the object.